After a four-year hiatus we’re returning to our Knights of the Old Republic campaign. The campaign will be run as a series of one-shot adventures involving the crew of the Balanced Recursion, a Binary Transport ship working with the Jedi Order to find and protect force-sensitive younglings during the Mandalorian Wars.
The campaign picks up largely where we left off, with the Mandalorians having taken Duros and threatening to invade Coruscant. The Jedi Masters Malak and Reven have revealed the Mandalorians’ xenocide at Cathar, and elements of the Order have finally decided to take action.
The return is inspired by a few things. The impending release of Star Wars VII: The Force Awakens is a big part of it; so is the desire for a quick-hit campaign we can run when some of our more infrequent players can make it to the table. And then there’s our affection for the Saga Edition rules — a number of us still love that ruleset, and it didn’t take much convincing for us to return to them.
Look for new episode write-ups soon.
Ken has a review of Star Wars: The Essential Atlas up at Nuketown. This guide to the galaxy is packed with background information, maps, and timelines; it became a defacto source book during our KOTOR campaign.
For those who enjoy the Star Wars: Knights of the Old Republic, there’s a new series out: WAR. It takes place during the Mandalorian Wars, and follows Zayne Carrick as he gets drafted into the war effort being led by Jedi crusader Revan. Learn more at DarkHorse.com.
After a final rousing battle against the DeadStar salvagers, we’ve decided to put our Star Wars: Saga Edition campaign on indefinite hiatus. We’ll likely play a few one shots here and there, but the weekly campaign has switched over to Paizo’s Second Darkness adventure path using the Pathfinder RPG rules. You can follow that campaign through the GriffWiki.
The campaign’s on a temporary hiatus as we play through our annual Gygax Memorial Dungeons & Dragons Adventure. The adventure — The Forgotten Temple of Tharizdun — will likely take us a few sessions to get through, but we plan to return to Star Wars sometime in May 2011.
A round of Star Wars RPG-related posts and web links, including Sterling Hershey’s “Star Wars Wednesday” posts about “Adventuring in the Tree”, “Running Published Campaigns” and “Species Creation”. There are also revised vehicle design rules for Star Wars d6, an adaptation of the AGE system from Green Ronin’s Dragon Age RPG, a love letter to the d6 system, and a discussion of story reverals in RPGs.
I’ve got a new post at Nuketown rounding up the latest Star Wars: Saga Edition and d6 Edition news. Read the column.
I’ve added a “Starting Credits Chart” to Shadows of the Force. You can use this chart to determine how many credits characters starting at higher levels should have. It’s also handy for determining how many credits your heroes should have if they jump a few levels (as we’ve done in going from the Restoration Era to the Mandalorian Wars in our campaign).