Nuketown: KOTOR Campaign Guide Reviewed

My review of the Knights of the Old Republic Campaign Guide is up on Nuketown. As you might imagine, this is an important book for our KOTOR campaign; we could have run the game without it, but it would have been a lot harder. The single best aspect of the book is its comprehensive history of the time peroid; there’s a lot there scattered through a dozen comic books and two video games, so its very useful to have a single campaign guide that pulls everything together.

Nuketown: D&D 4E to Star Wars Creature Conversions

A while back I posted a Nuketown write-up on converting Dungeons & Dragons 4th Edition monsters t0 Star Wars: Saga Edition. I did this for Chapter #4: To the Emerald Cliffs, morphing 4E stirges into to Zebulon Swamp Bats. It worked out well enough, but honestly it takes about as much time to make a monster using the beast creation rules in the Saga Edition core rule book.

I think this is still a good GM tactic to troll through the 4E books looking for monsters, but I think it’s easier those as inspiration and build your own creature than it is to try and do a conversion.

Aeon Harrier

  • Aeon Harrier
  • 578-R Space Transport
  • Captain: Orax Davkin

The Aeon HarrierThe Aeon Harrier, is a freelance freighter running supplies in and out of Zebulon Prime and Beta, with occasional runs out to the mining stations in the asteroid belt and the gas mines of the system’s three giants.

It’s captain was Orax Davkin until his recent retirement. He sold the ship to a consortium consisting of his former pilot, Trenn “Highlife” Zentine, mechanic Zulen Tek and computer operator Shim’kworr.

The ship was badly damaged during a run through a protostar nebula, and barely made it back to Zebulon Beta during her last run. She’s presently “docked” at the Jolus starport, where she serves as the de facto offices for the newly formed shipping consortium.

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